Written before

  Flood of Light is a casual puzzle game developed by independent game studio Irisloft, featuring exquisite art style and moving music. The game graphics are beautiful and fresh, with cool and oppressive tones. However, it is very comfortable to match with instrumental music and the patter of rain. In a calm and gradual way, it shows players a story about rescue and search.

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Game background

  The story takes place in a flooded isolated city, where players operate a silent girl to light up a stone tablet from an eight floor rooftop to lower the water level, until reaching the bottom of the city and unraveling the mystery of the city. The main storyline of the story is buried in the dialogue between the characters and robots, as well as the constantly collected emails. As you delve deeper into the city, you constantly learn about the story, and finally piece together the truth of the event from the scattered clues at hand.
   The production of the Sun Stele has not solved the rainstorm, and the construction of the Blue Light Center is hopeless. People have completely abandoned this city, this rain city, and hope has turned into unease and despair. The story of Flood of Light is far more than activating all eight bases to open the door of light, making the endless rainstorm stop and saving those robots abandoned by human beings. As the game deepens, the words spoken by different robots become more thought-provoking, and letters representing the plot gradually open. Then we will understand the origin of the “guider” and the actions of humans in the era, which well interprets the theme of the game - the hope of loneliness in the apocalypse and the redemption of humanity.

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Gameplay

  Light points are the only props in a character that can be operated, and lamps and stone tablets are their containers. Absorb light points from some of these containers, and then use the containers to evenly distribute the number of light points you need. Then, light up the key sun stones (the power core that lowers the water level) and collect items such as “cores” (special lamps).

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  As the game progresses, there will also be moon stone tablets (moonlight can be used in water, and sunlight will all turn into moonlight when encountering moonlight) and lanterns (consume some light to make and release a mobile lantern).

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  In this “Rainy City”, you need to light up the mechanisms, wake up the robots, and search for emails. Each level has a rating, which is calculated based on the steps you take to light up all the mechanisms and the robots you wake up. Multiple attempts and precise calculations are required to complete the level with the most extreme operation.

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Written behind

  According to the original author: “The inspiration of the game Rain Chronicle came from the rainstorm in Beijing in 2012, which flooded the half of the city. You can see a lot of inspiring and chilling things in that disaster. For example, many people spontaneously went to the airport to help those trapped people.”
   From the moment we enter the game, we can feel its unique atmosphere. Piano music, the sound of raindrops, the silent protagonist, the clean and dark visuals and UI, as well as the light dots used as levelprops, create a simple and introverted unique charm. The silent girl lingers in the deserted city, accompanied by the sound of rain and footsteps, until the end of the city. Perhaps players, like the protagonist, can feel a hint of redemption and liberation. After all, solving puzzles is not the whole of a puzzle game. Players accompany the protagonist from the starting point all the way to the ending, which is the whole of it.

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